VectorWorks Training

Show / Hide2D Foundation (1 day)

This first day will teach you the core of VectorWorks. Starting with use of the basic toolset through worked examples you will be able to create and edit a 2D drawing and also understand the basics of organisation. Also, you will grasp the use of graphical styles and outputs in presenting your drawings. Applicable to all disciplines.

Show / Hide2D Intermediate - Architect (1 day)

(requires 2D foundational knowledge)
This second day advances to the use of industry specific parametric tools and menu items such as walls, doors and windows for the architect user. We explore the use of the spreadsheet, and you will learn how to allow users to create schedules of doors/windows/rooms.

Show / Hide2D Intermediate - Landmark (1 day)

(requires 2D foundational knowledge)
This second day advances to the use of industry specific parametric tools and menu items such as plants, trees and hardscapes for the landmark user. We explore the use of the spreadsheet, and you will learn how to allow users to create schedules of plants/trees.

Show / Hide3D Foundation - Architect - 1 day

(requires 2D foundational and intermediate knowledge)
Learn how to make 3D models of your buildings using general modelling and specific architect tools. Use 3D models for visuals or 2D elevations, plans & perspectives.

 Show / Hide3D Foundation - Landmark - 1 day

(requires 2D foundational and intermediate knowledge)
Learn how to make 3D models of your buildings using general modelling and specific architect tools. Use 3D models for visuals or 2D elevations, plans & perspectives.

3D Advanced - 1 day

(requires 2d foundational, 2d intermediate and 3d foundational knowledge)
For those wanting to model more freeform or 'Product design' type objects then Nurbs within Vectorworks is the way to do it. Not the best documented techniques but certainly very powerful and surprisingly robust.

RenderWorks - 1 day

This module will show you how to create realistic visuals from your 3D model. A good visual is the coming together of a good model (you provide that!) with realistic textures, well lit with suitable props from a good viewpoint! This day's tutorial will hep you optimise each of these elements to produce a good visual. (Also includes "Artistic rendering")